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2013 Summary of Art Meme

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Looks like it's time for my 2013 summary of art! A lot happened last year, and overall I'm quite proud of how far I've come!

Overall, I began a progression away from larger pixel art so I could focus on my sprites and tilesets. I also began to apply my pixel art skills to jobs to get the work experience. I fulfilled my New Year's resolution of drawing Platino less, since I felt good with his design. And finally, I learned to branch out and try a few different styles. Let's have a rundown, shall we?

January
The year started out quite nicely. Right off the bat, you could tell my style had advanced quite a bit from last year's january. I started off with revamping some old OC designs, and sketching up a birthday present for ~Cyberguy64.

February
In February, I took up a short job with ~Pro-Master-Gamer doing some sprites for his Sonic Advance-styled Jet X project. I felt a little nervous at first trying to fit into the style, but soon I got a foothold and things worked out well. I also did some Roll sprites for *Midday-Mew, which made for good NES practice.

March
After that, a lot of good things were happening! I fell in love with the designs of ~JaqDeblue and took up some Zelda Classic spriting. I also took up another short Zelda-sprite project and composed my first song in OpenMPT, Relincuished. You can find that and other songs on my SoundCloud. :D

April
Come April, I decided to challenge myself and open up a public requests box to draw OCs. Here, you can see characters by ~Aleronssword and !Ryuu-Kageri, respectively. I also made a tileset for a location I had in my head for a looong time, the streets of Reoteer.

May
In May, we had probably the ony pixel art I had posted in the year. Just a little Moe for Platino. I also started work with Lycus-Arts on Dragon's Slumber, and became fed up with deviantART's music-posting guidelines, making a SoundCloud account instead.

June
When June rolled around quite a bit happened. I was contacted by a client to make some sprites for a fighting game, but beyond $20.00 for my work, I really didn't hear from him...I also took up "Orchestra Castle", a short Gameboy-inspired project that spawned a few sprites and a song. I also did a Ufouria revamp in KSS style. :D

July
Things went pretty busy once July came. I was contacted by Andrew of "Echoes of Eternea" to make some FF6-styled sprites. I was quite flattered, really. A lot of great sprites came out of this project and my RPG sprite-skills improved immensely.

August
Ehmm...August was pretty slow. Beyond a revamp of my 2 emoticons and some YI-styled sprites for *Midday-Mew, that was mostly a month of relaxation.

September
September took a turn for the awesome when I finished my Dig-Dug spoof project, Uprising Odyssey. I pushed myself and tried to got with a limited palette with good results. I also revamped a few of my OC designs.

October
When October rolled around my art really started to pick up. ~gagaman92's birthday was the next month, but I started on his birthday present a month early so I could get things right. I started up an unpaid project "Big Fat Ninja" which is currently on hold, and made a sweet sideways GBA mockup entitled "Coloratl".

November
As the year neared it's close, I received my first paid space-shooter project, "Buzz Kill Zero". That went well, but unfortunately another paid RPG project called "Minotaurs and Unicorns" went amiss and was called off. :(

December
December was arguably the best month of the year. When Christmas break rolled around I had tons of time to sprite, and I ended up drawing dozens of things, the two main ones being a planned webcomic project called "Dragon's Destiny" and a short NES-styled project, Mega-Type NES.

Overall, a wonderful year! I stuck to my drawing and made it all the way through without any major hiatuses. To another great year of art! :ahoy:
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