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DragonDePlatino

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It's a secret to nobody that I haven't been posting very often. I've been drawing every day, but nothing has been submitted to my deviantART account. There are a number of reasons for this. First off, more of my time has been dedicated to programming. I want to work as a programmer so much of my time has been spent learning game development, GUI applications and mobile apps. Obviously, I can't submit any of this to dA. And when I do make art, I rarely have the patience to submit it.

Which brings me to my next point. dA just isn't convenient for submitting art. Everything needs a description and tagging which feels like a chore. Most of my friends like TonyZeCorny have jumped ship to Tumblr and I've been posting on forums like TIGSource, MFGG and Starmen.net. It's a lot less work and you're not locked out of basic site features because you lack a CORE membership.

Lastly, my drawing style doesn't lend itself well to submitting. I don't draw isolated pictures. I work on large projects for months at a time and don't like to show things until they're finished. And very often, I don't finish these projects so I don't post them. But enough is enough! I'm going to do something about this.

Starting tomorrow, I will be submitting a few pieces of art a day for the next few weeks. How many, you ask? I'll post one and then however many pieces of art are directly related to that one. So if I post a mockup, I will post all of the sprites, tiles and sketches that go with it. I don't want to overwhelm my watchers so I will slowly work through this backlog. In the end, my gallery will reflect how good of an artist I am now. Most of this art will be unfinished, but it will represent a lot of time and hard work.

So what exactly prompted this? Well, I recently had a dip in artistic confidence. I felt like I never went out of my comfort zone and I wasn't challenging myself. So I played this amazing game called Drawception. It's like figure drawing on crack! You get a completely random concept and are asked to draw it in 10 minutes. And after churning out this garbage for 3 days, I came to a realization. I'm no longer worried about showing people my art no matter how incomplete it is. I've put my best into everything I do and this is true for everything I've drawn from the oldest, cringiest piece of art to my newest pieces I'm very proud of.

So that's it. Expect a slow trickle of deviations for a while. Once I'm done, I'll update with another journal. It's gonna be a heck of a ride through my past two years of artistic growth! See you at the end.
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Heeeeeeeeey! Guess who's got the guilties from not writing their journals regularly?

School



School...The abysmal hole that sucks all joy out of your life...If you aren't me, that is. :lol: But nevertheless, my Senior year of school is shaping up to be pretty hard! I've got classes in AP Calculus and Physics, so those are starting to take their toll on me. AP Calculus is as hard as Pre-Cal was, but Physics...Is actually surprisingly easy. When you get down to it, it's just getting an equation like (vf^2 = vi^2 + 2(a * d)) and plugging in the numbers of the problem. Knowing what equation to use for what program is tricky, but after that it's smooth sailing.

On the less academic side of things, Band is has been pretty frustrating. Despite being a Senior and a marching vet, it's pretty hard getting Freshmen to listen to you...It's always rough when you're trying to get a point across, and people just ignore you. This year's show is fun, though. We get to dance! And by we, I mean I'm actually the only one who has the guts to do the dancing that's supposed to be in our half-time show! :XD:

Ohh! Ohh! I'm also in Creative Writing now! Since I've gotten a good grade in my English classes, I get to take a super-fun class where we learn good writing techniques! Things like "don't use adverbs when you could use a strong noun" or "show, don't tell". I already knew the latter, but I've been having a lot of fun in this class nevertheless. Very much unlike band, the students who are in Creative Writing are real artsies. Pretty much every other person in the class is into MLP/Adventure Time/Homestuck, and our nerdy teacher herself is obsessed with both Homestuck and Attack on Titan. And you can imagine what a class like that would be like. :P

Expect me to submit some of my Creative Writing stuff to dA, soon. A 10-page short story set in Terra Confundo is currently in the works!

NetHack



Rogue-likes have always intrigued me. From the very moment I picked up "Pokemon Mystery Dungeon: Blue Rescue Team", I was completely and absolutely obsessed with it. The same goes for Spelunky. Both of those games have an incredible replay value, and are challenging to boot! But what really surprised me, was that I had been playing a genre of RPGs called "rogue-likes", the whole time! Imagine how let down I was when I first picked up Rogue, and discovered that the Pokemon Mystery Dungeon series is just a direct ripoff of rogue-likes. :/

So after finding out that depressing fact, I set out to find the root of this amazing genre. After playing a bit of Rogue, I discovered a game called NetHack...And it is AMAZING! Yes, the graphics are bloody terrible (A text-based terminal version of Pokemon Mystery Dungeon) but the game has the most depth I've ever seen in a game. Games like Minecraft or Dwarf Fortress don't even remotely compare to the complexity of this 28-year-old gem. It's been in development (mostly fan-made) that entire time, and booooy is there a lot to it!

Save, I haven't actually PLAYED the game, but I've been meekly lurking on the wiki, absorbing as many spoilers as I possibly can so that I won't go ignorant into the game. Oh! And much like how I started my Fantasy Chess project a few months ago, the absolutely horrible graphics of NetHack INSPIRED me to take on a new personal project! Currently, I plan to revamp ALL 1056 TILES OF NETHACK, as well as tiles pertaining to a few mods such as SLASH 'EM, Unnethack and SporkHack. You know, the major mods out there.

If anyone's interested and/or is into this kind of stuff, go ahead and PM me so I can get a crit on my tileset so far. I don't quiiiiiite feel like submitting my WIP to dA, yet. :I

Programming



To wrap things up, back to my programming progress! It's been...um....Well...I haven't really done much lately! ^^; It's kind of occurred to me that I might actually never be able to program. I sat and thought for a bit, and it's like this...

A looong time ago, I always wanted to make my own pixel art, and animate sprites to make my own graphics! With hard work, dedication and a LOT of time, I'm where I am now! But I needed a story to fit all my graphics into...So I researched great resources like TVTropes, practiced a bit, and now I think of myself as a decent writer. And music...This one evaded me for much time despite being a musical person, but after a few months of work I eventually learned how to churn out a tune or two. In case you haven't listened to any of my stuff, I've got a SoundCloud for that.

But when it comes to programming...it just doesn't feel right to me. When it came to the other mediums I wanted to learn, I just put in hard effort and I learned how to work with them! But learning programming is much different...As you learn and experiment, you don't really see/hear/read any progress. Programming is a long, frustrating process where even a rough product only emerges after a few hours of work. Not to mention, to learn programming, it's not like learning other mediums. You have to practice, practice, practice doing boring things like programming Pong, or Breakout, or a spreadsheet program...It's just...I don't feel like my artistic wings can SOOOOOOOAR! You know what I mean? So...I might want to lay off the programming tutorials for a bit. I'm not really getting anywhere, and they're using up my time quite a bit. One day, if I can learn to cooperate with people and pitch an idea, I might find a nice programmer to do things for me, and I'll handle all the rest. ^.^
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You know, it's kind of odd. I used to loathe writing these journal entries, and had to kind of force myself to write them as a sort of scrapbook. But later, I kind of started enjoying it! But no matter how much I hate or love writing these, I always seem to output a journal entry about every 20 days. Hmm...Well, lets get to things!

Senior Year



Guess who started their senior year of high school today! Tons of people! Oh, and me. :shifty: But I really don't feel like a senior. I'm still bossed around by seniors a bit and there are kids in way lower grades than I with like a kajillion times more charisma. It really makes you wonder...but I've never really been a glutton for attention, so I digress...

My senior year actually started about 2 weeks ago, in band camp! If you've been keeping up with my journals for the past 2 years, you'll know it's about this time every summer that I head down to my high school and march around in the simmering sun. Buuuut it's a lot more fun than it sounds, and I'm really glad I've stuck through band all of these years, as well as 3 different music teachers.

As for my teachers this year, I'm pretty happy with each of them. We have some new faces like my English teacher and coa— I MEAN History teacher (Really, what's up with coaches and history?), as well as some returning faces like my AP Calculus and Creative Writing teachers, both of whom I've known for quite a few years. But I'm especially excited about my physics teacher, as he seems like quite the fun guy. He was freakin' playing around with propane and matches when we came in the room on the first day! What a weird guy.

Music Composition



My musical talent is slowly shaping up nicely. Just the other day I composed yet another song, entitled "Quatorian Climb". If you want to hear more thoughts on that, go ahead and check it out on my Soundcloud page. But what I have to say here is...I'm wondering what's in store for me in my musical future.

I went ahead and showed this song to :icontonyzecorny:, and he stated it sounded a lot like my other songs. This got me thinking...Am I running out of creativity? Did I have any to begin with? Is the growing linearity in my songs a result of my own callowness as a musician or a slowly emerging composition style? How good is my music? How does it hold up to other game music? I've got a lot of emerging questions as I slowly settle down into improving, and I've recently applied to become a member of the SNESMusic.org forums. I think there I'll get a few answers. :D

Videogames as Art


A lot has happened to me recently, game-wise. I've started playing Cube World a bit more, picked up Minecraft again, and I've been slowly chugging through my Python tutorials. I've done a lot of cool stuff in MC, like an Adventure map and really cool Hide-and-Seek map submission to The Hive! I do lots of artsy things in Minecraft, but it gets me thinking sometimes...and it really doesn't help that I stayed up until 1 A.M. last night reading THIS...So let me go ahead and dump this befuddling mess clouding my head so I can go and focus on more important things...like school...

You might think of me as silly, but I've been thinking for the past day over the subject of videogames as art...There are a lot of predicates for something to be art, but I have kind of my own definition that I've set myself. In order of importance, a piece of art must...

...Evoke emotion.
This is the most deep, primal component of art. ALL art evokes emotion in some way or form. A movie might excite you, a book might sadden you...An interpretive dance may freak you the heck out. EMOTION! :dummy: But do video games elicit emotion? Can the foreboding organ symphony of Ganon excite you? Yes! Can the untimely death of Aeris sadden you? Yes! Can Mr. Prog from Chibi Robo freak you the heck out? VERY YES! :dummy: So I am positive videogames have this one in the bag.

...Satisfy a need beyond necessity.
One of the things that separates man from animal is that they strive to do more than survive. I'm certainly positive that you, dear viewer, sitting all cozy in front of your computer, have the necessities of life. A nice roof over your head, 3 meals a day, at least a middling-average social life, the things that everyone needs. But one thing that people do not need, is art. It is completely superficial, not necessary for survival. And that is what makes art the appendix of our being. It lies there, deep inside all of us, but it serves no rigid purpose. And do video-games serve a purpose? Yes! One of the most important components of being a mentally healthy human being is recreation. This need could be fulfilled in many ways, from playing football to toying with a Rubik's Cube to playing Banjo-Kazooie. And NONE of these things are art. They are sports, they are toys, they are GAMES! And this is one thing that keeps games from being art. They serve a definable, needed human purpose. Emotionally, art fulfills a purpose that goes beyond that of the physical and mental.

...Be Subjective.
Think of a time when you saw the same movie, or heard the same song, or ate the same food as a friend. In most cases, both of you will draw different opinions of the same thing. One of you may have loved Inception, and thought it was a thrilling endeavor into the human psyche! Another one of you may have a strong distaste for the movie, calling it nothing more than a poorly-explained action flick. And that's a defining trait of art! It can be interpreted, dissected, critiqued, argued and much, much more! Let's take a look at "Street Cleaning Simulator", a game recently made by a German game-development company. All throughout the Gamespot forums, there have been ridiculous arguments surrounding this game. Some look it as a bland simulation game, doing nothing more than giving us a bland experience we could otherwise drop out of college and experience ourselves. Others look at it as a hilarious marvel, a true unorthodox demonstration of physics when modded and altered. Some hate the game, many absolutely love it, even if only for a passing moment. So are videogames subjective? Yes!

...Be Unwinnable.
I could argue endlessly with myself and present innumerable points, but I shall show one final one. When art is created, it is made to convey a point about human nature. To argue a point, to persuade us, to experience the same feelings as it's creator, to give us sympathy or empathy to a person, place, cause, effect or whatever! Art can do some of these or all of them at once! Art is also art in the fact that there are no goals involved! You watch a movie, observe a painting, read a book. There is no "winning" art. But what are the purpose of games? To be played. A High score, earned. A Final boss, beaten. An objective, finished! It is common logic that you cannot "win" art. You can interpret it and argue your points until you are blue-in-the-face, but there is never a rigorous, rules-defined, set-in-stone way to "win", art.

There are many, many more points I could make in my argument, but I have not the time nor the patience to explain them. You might say "What of games such as Journey, and Flower?!? They fulfill ALL of these predicates!" And I shall agree with you! As we progress into the 21st century, videogames are slowly progressing towards being an art form. Something you experience, without goals, rules, or bonds...crafted not for money or commercial purposes, but to display and argue a point...exactly like art! But this progression...it is a snake eating it's own tail. As videogames loose their purpose and become more art-oriented, they loose their definition and take on a new one! Once a "videogame" has achieved it's status as art, it is no longer a game! It is not a videogame! Videogames...are not art! And never will be! And never can be! Never! Ever!

And yet...they are still so amazing...

If it were not for videogames, I would not be here today, sitting here at my keyboard, pouring my thoughts onto this keyboard. I wouldn't have an account on this site. I WOULD NOT BE THE ARTIST I AM TODAY! And why? Because, videogames PROMOTE art! They encourage it! While not art itself, videogames have created a deep, nerdy culture that has spawned many new art forms, including chiptunes...pixel art...interactive novels...Look all around you, you are on the biggest fanart website on the internet! Many of you were brought here by games, and our shared passion for them. You have videogames to thank, so who cares if games will ever be art? No matter where the industry stands or what the critics say, they will always be imaginative and fun! Videogames are perfectly fine as games, and they will continue to grow all throughout this century as one of the most involved forms of recreation! Thank you, thank you, videogames!


3DS: 1177-6665-5385
(My little brother's)
Super Smash Bros. Brawl: 4511-6290-4680
Mario Kart Wii: 3953-6227-4369
Pokemon Black 2: 3569-0739-6458
Pokemon Battle Revolution: 3868-1023-3525
(Only 4th gen game)
Pokemon Mystery Dungeon: Explorers of Sky: 2451-2199-7002
The Legend of Zelda: Phantom Hourglass: 5371-5378-5961
Animal Crossing Wild World: 4641-3448-6585 (I cheat a lot)
Guitar Hero World Tour: 3266-5891-4802

CSS Journal Coded by FleX177

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Wow...these past few weeks have been wild. Despite the fact that only a week or two has passed since my last journal, a LOT has happened...

Echoes of Eternea



Firstly...some absolutely amazing news, people. I've got a legetimate job now! It doesn't pay fantastic, but it's a very "cushy" home job that lets me just sit at my computer to earn cash. And what might this job be, you ask? I'm now a character spriter for Echoes of Eternea! :squee: Now, before people start harping on me, no. This is not "Tales of Eternia", and I am most certainly spelling that right...with an "ea".

Echoes of Eternea is a modern 16-Bit JRPG revival of SNES series such as Chrono Trigger and Final Fantasy. It's a twist on the old formula, with pepped-up graphics, more dynamic character designs and a more engaging battle system. It's an indie game being developed by Ryan Harmon and is currently being funded on Kickstarter.

Just wow...from what I've seen of this game, I'm incredibly humbled that I was chosen from all of the portfolios on the PixelJoint forums to participate in something like this...And it's quite fun! Ryan sends me some character art, I open up ASEprite and 3-4 hours later, he gets a full 4-direction walk cycle and I score myself some cash! It's a great gig and I'd love to be doing this even if it was unpaid. :D

New Computer



And...now for some good/bad news. It was about 2 years(?) ago that I got my fumbly old refurbished HP Laptop. It was a good computer, but it's harsh past life as a computer began to show through as the months dragged on. The monitor connection was weak, so it would white over  at random annoying intervals...It was poorly repaired, so it would constantly overheat, and in the past few days it overheated twice and I lost 4 hours of work on an EoE sprite. :rage:

At that point I put my foot down, and decided to search for a new computer. Something bigger, chunkier, and faster so that it wouldn't overheat. I really didn't want to get a laptop in the first place because of the aforementioned reasons, so I went for a desktop. I searched all over the interbutts for a few hours, before settling on another HP Desktop.

I set the sucker up, moaned when I saw Windows 8 but actually got used to it very quickly. I got my laptop up, sat it next to a box fan so that it wouldn't overheat, and set to starting up Windows Easy Freakin' Long Transfer. The whole process took 18 hours to move the 28GB that composed my day-to-day life, and right now it has another 30 minutes or so on it. In the meantime, I played around with my registry a bit, got a few hacks, accidentally uninstalled an audio driver and screwed around with the computer for a bit. The end product is something that looks and feels 100% like my old Windows 7, except for the higher screen resolution and MUCH APPRECIATED higher speed. It's huge, quiet and works very cooperatively, and I'm very happy with it. I'm also insanely proud of myself, because the tower and everything that went with it cost only $612, and I've almost paid it all off with my EoE sprites. :D Currently, I'm updating Minceraft so that I can see what kind of an FPS I'm going to get. I'm thrilled, and I'm positive it will be at least a manageable 15 FPS.

Pokedex Complete!



Wow...what else? I'm aware a large amount of my watchers are Pokemon gurus, so they'll understand how amazing it is when I say...

MY POKEDEX IS COMPLETE!!! Wow. I know that's such a little thing in life, but I can't help but feel amazed that after 4 years of work, I've managed to catch all of the 635 Non-event 5th Gen Pokemon. I can remember looking at my Pokedex a long time ago and saying "Meh, no way I'll ever do it". But I persevered, and over the years I slowly pulled together a complete Pokedex with Emerald, Firered, Diamond, Soulsilver and Black 2. And you know what? Out of all of those games, none of them had Misdreavus in it. :rofl: The last few Pokemon were tough, because I had to search around in the horrible abomination that has been known to be GTS Negotiaions, and I had a few punks sit there and shove their shinies in my face instead of giving me something I wanted...but I did it! :D

And what did I get? :O A color upgrade for my Trainer Card (I'm gold right now), the egg charm, the shiny charm and a pat on the back. Whee. :unimpressed: If anyone out there needs a Poke they can't get themselves, note me and I'll see what we can arrange. :D

Critique Commissions



Despite my recent business with EoE, I'm still finding some free time to be working on my own story, Super Dragonsin Saga. It was recently that I became aware of the importance of critiques, and I got VERY nervous when I was thinking about how people would react to my story. So I've decided to open up critique commissions, and this is how they work...

I will send you a little backstory, and the entire script for the prologue of Super Dragonsin Saga. Overall, it should take someone who's a fast reader about 30 minutes to finish it. After (or while) you read the prologue, just jot down what the story makes you feel in 300 words or more. Even if you're a fantastic writer, I DO NOT want suggestions. Just tell me basic things like "This action scene wasn't suspenseful enough" or "I didn't laugh at that joke" or "So-and-so character gets on my nerves because..."

After you write your 300 word critique by these guidelines, I'll give you something in return...You may take your pick of...

:bulletblack: 10 dA points (I only have 20)
:bulletblack: An unanimated 50x50 avatar.
:bulletblack: A 300-word story critique, less if the story is short.

I'll take longer critiques, but keep in mind you won't get anything special. I'm a very busy guy and if you ask for an avatar, i will take me a while to get to it. ^^;

Critique Commissions Que


:bulletblack:
:bulletblack:
:bulletblack:



3DS: 1177-6665-5385
(My little brother's)
Super Smash Bros. Brawl: 4511-6290-4680
Mario Kart Wii: 3953-6227-4369
Pokemon Black 2: 3569-0739-6458
Pokemon Battle Revolution: 3868-1023-3525
(Only 4th gen game)
Pokemon Mystery Dungeon: Explorers of Sky: 2451-2199-7002
The Legend of Zelda: Phantom Hourglass: 5371-5378-5961
Animal Crossing Wild World: 4641-3448-6585 (I cheat a lot)
Guitar Hero World Tour: 3266-5891-4802

CSS Journal Coded by FleX177

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San Antonio


To kick off this journal, let's see what I've been doing this past month, hmm? Well, for starters, I took a family trip down to San Antonio! (Southern U.S. for all you non-Americans) And it was great! Headed down there with my bro, sis and pop, and things went just great. On the way down there I mostly just slept and played Pokemon Black 2, but stopped intermittently at 2 or 3 hotels. We got to see wicked-a things like a fancy hotel, the Alamo, the Ripley's Museum (entrance only) and the trip there was overall very memorable. But what made it best was...The San River Walk! My gosh! Probably the highlight of the trip! If you've ever heard of Venice, Italy, it's a lot like that but more...Spanish...In short, a large river runs smack-dab through San Antonio and it's probably the most cultural place I've ever visited. They have a river tour, restaurants crowding both sides of the river, a mexican mariachi band parading around and taking tips and ducks. LOTS OF DUCKS. Jeez, they were funny at first but got pretty annoying when they beg you for cornchips while you're eating...

After we left San Antonio, we headed down to ██████████ to see my gramma ████. We also ate more Mexican food and met up with my millions and millions of spanish aunts, uncles, cousins and nephews. DX Yes...Things get silly when you're parading around a stranger's house hundreds of miles away from home and every 10 minutes someone who's supposedly distantly-related to you just pops in the door and greets you like an old friend. :confused: But aside from that, it was fun! We headed back to my hometown after a week at my aunt ████████'s house, and things settled down after that...

Python Programming



And right after coming back home, I went back and kicked off my second attempt at learning a programming language! It always seemed like a waste to me to have all of these graphics and music and not be able to do anything with them, so I've been working hard on a wonderful series of tutorials called "Invent With Python". Personally, so far I've liked working with PyGame much more than Java because handling operators and functions in Python is a much more streamlined (alebit a little less powerful). Invent With Python is also great because it doesn't just say "Hey, here's some vocabulary and terms you need to know. Now away with you, you little featherless programmer!". No. It actually gives some really in-depth tutorials on how to make things like memory puzzles and simple space-shooters. And trust me, programming either of those is a lot harder than it sounds...

And for my first game made in PyGame, I've decided Super Dragonsin Saga would be a little bit too big of a first project. And I REALLY don't wanna make an Arkanoid clone, because though that would be a good place to start, I wanna do something that'll be a little more...engaging for me. So I sat and thought for a while, and I brainstormed up an interesting little sidegame! It really isn't strongly tied in with Super Dragonsin Saga, but it takes place in the same world. It's a Gameboy-styled game titled "Orchestra Castle". The graphics will be similar to that of Link's Awakening, and the game will also handle in a similar matter. I've already thought out quite a few puzzles for it and sprited out some character designs, so expect to see some Gameboy-related stuff wandering into my gallery in the near future.

8-Bit Music


And what would a Gameboy-styled game be without some great 4-Bit Chiptunes? :D Hey...people! For the millionth time, I HAVE A SOUNDCLOUD FOR MY MUSIC STUFF. I DON'T JUST MAKE SHODDY PIXEL ART, YOU KNOW!!! And now that I've screamed that at you in bold caps, I will now assume my SoundCloud fanbase will increase by 1 or two people. ;.; *Ahem* Anyways, I gave NES and GB chiptunes a try recently and both attempts went pretty well. I've always loved working with limitations (go ahead, take a guess why I make pixel art) and apparantly that also shows up in my music. For NES songs, you're limited to 2 pulse instruments, a triangle wave, scratchy noises for percussion and a DCPM channel for pre-recorded sounds. Not a lot, but I managed to make it work in my composition for :iconmidday-mew:'s robot master Smorgasbordman. But...just barely. I struggle with making full-sounding NES chiptunes...GB chiptunes work much better for me, though, because the instruments sound much fuller, you have more control over how they sound and they are generally simply better quality. Heh, you'd kind of think the NES would have better sound quality, eh?

And that's really what's been going on with me lately! I know a month is a while to go without another cynicism-loaded journal entry, but really there isn't a whole lot of motivation for me to write any journals...But what do you guys think? Anything you'd like to see me write about? Should I try hosting commissions in my journals? Make them more subject-oriented? Host a contest? Hmm? For all of you that stuck through that giant wall of text to read that last comment, drop me a comment below to tell me what you think!



3DS: 1177-6665-5385
(My little brother's)
Super Smash Bros. Brawl: 4511-6290-4680
Mario Kart Wii: 3953-6227-4369
Pokemon Black 2: 3569-0739-6458
Pokemon Battle Revolution: 3868-1023-3525
(Only 4th gen game)
Pokemon Mystery Dungeon: Explorers of Sky: 2451-2199-7002
The Legend of Zelda: Phantom Hourglass: 5371-5378-5961
Animal Crossing Wild World: 4641-3448-6585 (I cheat a lot)
Guitar Hero World Tour: 3266-5891-4802

CSS Journal Coded by FleX177

Join the community to add your comment. Already a deviant? Log In
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